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AMD fornisce di nascosto ulteriori dettagli sulle prestazioni di ray-tracing previste per la serie RX 6000 nella panoramica dell'RDNA 2

Le unità di calcolo Navi 21 ora includono i Ray Accelerators. (Fonte immagine: AMD)
Le unità di calcolo Navi 21 ora includono i Ray Accelerators. (Fonte immagine: AMD)
Anche se AMD non ha mostrato alcun benchmark di gioco per il ray-tracing, menziona almeno alcune metriche in una nota a piè di pagina della panoramica dell'architettura dell'RDNA 2. Il Team Red ha testato un modello non specificato di RX 6000 con il DXR SDK più di 2 mesi fa e le prestazioni sembrano essere un po' più elevate rispetto alla RTX 2080 Ti, ma ancora in ritardo del 33% rispetto alla RTX 3080.

We were really hoping to see some ray tracing performance metrics together with the rest of the awesome graphs shown yesterday by Team Red during the RX 6000 GPU presentation, but, unfortunately, that did not happen. However, AMD chose to sneak some performance info in the footnotes of the official RDNA 2 architecture page and it looks like the previous rumors that claimed the Navi 21 RT performance was on par with the RTX 2080 Ti were not entirely right.

First off, the RDNA 2 architecture page states that the high-performance ray tracing acceleration architecture new to the Navi 21 compute units is called Ray Accelerator. These accelerators are said to provide “an order of magnitude increase in ray intersection performance compared to a software implementation,” a statement that is accompanied by a footnote detailing the process calculating this order of magnitude. The footnote specifies that those measurements were calculated by AMD engineering labs on 8/17/2020 for an AMD RDNA 2 based graphics card. They are not mentioning the exact model, but we can presume it is one of the high-end cards, and looking at the date, AMD surely has managed to further optimize performance in the meantime, at least by a few percent.

The footnote goes on to say that the measurements were recorded “using the Procedural Geometry sample application from Microsoft’s DXR SDK, [and] the AMD RDNA 2 based graphics card gets up to 13.8x speedup (471 FPS) using HW based ray tracing vs using the Software DXR fallback layer (34 FPS) at the same clocks. Performance may vary.” Now, reddit user ET30 tested his ASUS RTX 3080 TUF card in the DXR SDK and scored 635 fps. Thanks to a graph compiled by the guys at WCCFTech, we can see that the RX 6000 cards are a bit better than the RTX 2080 Ti cards, yet they lag behind the RTX 3080 card by 33%.

Previous 3DMark benchmarks showed that the RX 6800 XT is around 20% slower than the RTX 3080, and we have to keep in mind that both the 3DMark tests and the DXR test are synthetic, so they do not really compare to how RT is actually implemente in games. Thus, AMD is probably not going to deliver Ampere-level RT performance, but at least the RX 6000 cards can be faster than the RTX 2080 Ti cads, which is no mere feat for a first try at ray tracing from AMD.

Estimated performance based on AMD's RDNA 2 info (Image Source: WCCFTech)
Estimated performance based on AMD's RDNA 2 info (Image Source: WCCFTech)
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> Recensioni e prove di notebook, tablets e smartphones > News > Newsarchive 2020 10 > AMD fornisce di nascosto ulteriori dettagli sulle prestazioni di ray-tracing previste per la serie RX 6000 nella panoramica dell'RDNA 2
Bogdan Solca, 2020-10-30 (Update: 2020-10-30)